Compatibility list

  • Posts: 209
5 years 6 months ago #139 by SunBroDave

CeeJay.dk wrote: No I am not.

Maybe it's a setting or driver specific issue?

I'm on a Radeon 6870 using catalyst omega 14.12 drivers.

BTW .. your depth buffer is not perfect - it's missing the characters. Edward Kenway and the pirates in that screenshot dont show up in the depth buffer.


Yeah ik the depthbuffer isn't actually useful, but I was under the impression that that was a quirk of the Assassin's Creed games (all of them have this same issue except for the first one, I believe) and not ReShade's. Still, would be awesome if this was fixed in the future as Crosire improves ReShade's compatibility with more and more games.

Please Log in or Create an account to join the conversation.

  • Posts: 42
5 years 6 months ago #140 by BillyAlt
Tested with 0.13.2

-Deus Ex: Human Revolution - Director's Cut, Only works in DX9 (make sure DX11 is disabled from in-game first). Depth-buffer is only accessible from the pause menu. Using the Mastereffect's debugger, from the pause menu you can see the depth-buffer of a frame of the environment you were looking at, but out of the pause menu it's blank.
The following user(s) said Thank You: Omnipotus

Please Log in or Create an account to join the conversation.

  • Posts: 133
5 years 6 months ago #141 by SpinelessJelly
The Void

Working, depth buffer working, hook d3d9.dll

Tested with Reshade 1.13.2, Master Effects 1.0.340. No luck with custom GDST though.
The following user(s) said Thank You: Omnipotus

Please Log in or Create an account to join the conversation.

  • Posts: 34
5 years 6 months ago #142 by Omnipotus
Just updated the Compatibility List [/url] again with everyones updates, I threw in a "couple" myself :)

Should be another large list to follow, either tonight or tomorrow.

Smootches! :D

Added

Gish
Goodbye Deponia
Heroine's Quest
Homefront
Humanity Asset
I Am Vegend
Iron Grip: Warlord
Joylancer
KickBeat Steam Edition
Kill the Bad Guy
Kingdom Rush
King's Bounty: Warriors of the North
Legend of Grimrock
Luftrausers
Luxor Evovled
Manhunter
Magnetic by Nature
Mini Motor Racing
Muffin knight
Need for Speed: Hot Pursuit (2010)
Nosferatu: The Wrath of Malachi
Onikira: Demon Killer
Call of Duty: Black Ops II
Race the Sun
RADical Roach Deluxe Edition
Reaper: Tale of a Pale Swordsman
Resident Evil 6
Resident Evil: Revelations
Rush for Glory
Sacred Citadel
Saints Row: Gat out of Hell
Savant: Ascent
Scourge: Outbreak
Shadow Warrior
Shadowrun: Dragonfall Director's Cut
Shadowrun Returns
Silence of the Sleep
Sleeping Dogs
Snuggle Truck
SOL: Exodus
Stick it to the Man
Super Comboman
Super House of Dead Ninjas
Ultra Street Fighter IV
Super Toy Cars
The Book of Unwritten Tales
The Book of Unwritten Tales 2
The Book of Unwritten Tales: The Critter Chronicles
The Last Tinker City of Colors
The Shopkeeper
Vessel
Viking: Battle for Asgard
VVVVVV
Wrack
Xiotic
Zeno Clash

Please Log in or Create an account to join the conversation.

  • Posts: 123
5 years 6 months ago #143 by strelokgunslinger
Dying Light
0.13.2

DirectX 11 and x64

Normal effects work + No Depthbuffer - All Black [no white :P]

Please Log in or Create an account to join the conversation.

  • Posts: 39
5 years 6 months ago - 5 years 6 months ago #144 by GERgta
I mainly played around with Underground 2 (which was tons of fun), but I also tried those unlisted games:
- Need For Speed Underground 1 (DX9, 32bit): Everything works.
- Need For Speed Pro Street (DX9, 32bit): Everything works.
- Minecraft (OpenGL, 32bit/64bit [Only tried on 64bit]): It works, although some colors seem to invert (Blue and Red). Can anyone else confirm this problem?

EDIT: Minecraft works perfectly now, I just had to upgrade my gfx drivers. There's no proper depthbuffer tho: the only thing that outputs is the HUD after closing the pause menu, but only for a short time.

Please Log in or Create an account to join the conversation.

  • Posts: 123
5 years 6 months ago #145 by strelokgunslinger
@Gergta, update your gfx drivers
The following user(s) said Thank You: GERgta

Please Log in or Create an account to join the conversation.

  • Posts: 39
5 years 6 months ago #146 by GERgta
@strelokgunslinger:
Awesome, it works perfectly now :) Thank you!

Please Log in or Create an account to join the conversation.

  • Posts: 106
5 years 6 months ago #147 by Tom Yum 72

strelokgunslinger wrote: Dying Light
0.13.2

DirectX 11 and x64

Normal effects work + No Depthbuffer - All Black [no white :P]


Confirm that, got the usual things working...but SADLY not Dof.

Please Log in or Create an account to join the conversation.

  • Posts: 105
5 years 6 months ago - 5 years 6 months ago #148 by JPulowski
Grim Fandango Remastered: 32-bit, OpenGL. Good, no depth-buffer. Trying to activate depth buffer gives the following error: "ERROR | Failed to create depth texture with error code 1280".

Update:
Brothers - A Tale of Two Sons: 32-bit, D3D9. Good, no depth-buffer.

Please Log in or Create an account to join the conversation.

  • Posts: 123
5 years 6 months ago #149 by strelokgunslinger
@Tom Yum, so you know for next time... depth buffer is what allows dof to work, so if no Depth buffer then no dof

Please Log in or Create an account to join the conversation.

  • Posts: 53
5 years 6 months ago - 5 years 6 months ago #150 by ninjafada
heroes of might and magic 3 HD (new edition in hd) and Might & Magic Heroes VI works perfect in directx9

in the game list you have Final Fantasy XIV and World of Warcraft in perfect, should be good

Please Log in or Create an account to join the conversation.

  • Posts: 106
5 years 6 months ago #151 by Tom Yum 72

strelokgunslinger wrote: @Tom Yum, so you know for next time... depth buffer is what allows dof to work, so if no Depth buffer then no dof


Yeah, i know...i tried that before i saw your post and then just came here to confirm that. ;) Would be great to have dof in that game, hope its possible to do that.

Please Log in or Create an account to join the conversation.

  • Posts: 209
5 years 6 months ago #152 by SunBroDave
Star Wars: Knights of the Old Republic - v0.13.2 - OPENGL32.dll - works perfectly

Please Log in or Create an account to join the conversation.

  • Posts: 123
5 years 6 months ago - 5 years 6 months ago #153 by strelokgunslinger
does KOTOR use opengl.. wow .. I need to reinstall those 2

@TomYum

Game has dof, the only use for custom dof would be for screenshots, but we need Dev Mode unlocked Chrome Engine 6 for freecam

Please Log in or Create an account to join the conversation.

  • Posts: 106
5 years 6 months ago - 5 years 6 months ago #154 by Tom Yum 72

strelokgunslinger wrote: @TomYum
Game has dof, the only use for custom dof would be for screenshots, but we need Dev Mode unlocked Chrome Engine 6 for freecam


Yes, i know that the Game has Dof, but only in cutscenes and its very demanding too. Now imagine we can use for example "Magig Dof " at the cost of zero loss, for screenshots AND ingame. Autofocus dof, etc etc.

@Topic : games i tried so far:
Transformers fall of cybertron, Batman Arkham City and Origins, Castlevania LOS 1+2...all of them work perfectly.

Please Log in or Create an account to join the conversation.

  • Posts: 3
5 years 6 months ago - 5 years 6 months ago #155 by Chonko
Beyond Good and Evil + Reshade : that's good but AO and DOF (blurry screen except with Matsodof) don't work. Maybe I made a mistake. Edit : no Depth buffer.

Darksiders 1 : Reshade works fine . Some fps drops ( I run the game in 1440p) with my settings ( i7 4770k + 16 go + gtx 970)

Please Log in or Create an account to join the conversation.

  • Posts: 504
5 years 6 months ago #156 by Wicked Sick
Fahrenheit (Indigo Prophecy) crashes after selecting the profile, may crash even before that. This is the log file:

pastebin.com/7QWttPXP

However, if you disable Steam overlay, the game will boot up just fine:

i.imgur.com/TOEpjTW.jpg


PS: I am not sure if I should post this here or somewhere else. Sorry.

Please Log in or Create an account to join the conversation.

  • Posts: 42
5 years 6 months ago - 5 years 6 months ago #157 by BillyAlt
Tested with 0.13.2

-Halo 2 for Windows Vista (tested in Windows 8 ) everything works almost perfectly, FPS hands and gun model don't show up in depthbuffer.

Please Log in or Create an account to join the conversation.

  • Posts: 123
5 years 6 months ago - 5 years 6 months ago #158 by strelokgunslinger
S.T.A.L.K.E.R. - Shadow of Chernobyl [RUS/CIS]
Russian and Communist Independent States region..

Not worldwide

d3d9.dll / x86





Mod used was OGSE 0.6.9.3 Open Beta

Please Log in or Create an account to join the conversation.