Compatibility list
- tybalitea
Y's Origin (d3d9.dll) works perfectly
Jade Empire (d3d9.dll) works perfectly
Bound by Flame (d3d9.dll) works perfectly
The Walking Dead season 2 (d3d9.dll): Disable the antialising in the game menu to have depthbuffer access
( it should be the same for all telltale games)
The Legend of Heroes : Trails in the sky (d3d8.dll) no depthbuffer
imgur.com/a/T7myt#19
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- TreppenBananenHutstaender
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- FYKC
On the first page of this thread, someone says it works perfectly with dxgi.dll, but they omitted what version of ReShade they checked with. Considering the post is from almost 4 weeks ago when it was reported, I doubt it was with the latest version of ReShade, which IS whats listed as being compatible with the game on the compatibility list. I checked through this thread to see if there was another post about SR4 but the one on the first page is the only one. I guess if someone wants to double-check SR4, that'd be cool. I don't know if there was a mix-up, something got broke when ReShade was updated, or I just missed something. In any case I really wish this was working for me, I love Saints Row.
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- GERgta
Crashday (32bit, dx9): Perfect, depthbuffers work.
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- tybalitea
with the 0.13.1 version as you can see : i.imgur.com/QmRNNxK.png?1
to find older versions of Reshade :
So for you : bit.ly/ReShadeBeta-0-13-1JPulowski wrote:
crosire wrote: bit.ly/ReShadeBeta-X-XX-X
bit.ly/ReShadeBeta-X-XX-X-SweetFX
Where X-XX-X is the desired version (0-11-4 for instance, although some are no longer available). But you're right, that isn't exactly obvious. I should write that down somewhere
Edit: But yeah... Looks like the links for version 0.12 are dead. Let's just hope someone has 0.12 archived or you might want to try another version see if that works.
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- turboscalpeur
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- strelokgunslinger
x86, d3d9.dll -- No Depth Buffer Access
May conflict with hackshield.. resulting in a force quit
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- tybalitea
I recommend to use reshade 0.13.2, cause 0.14.0 decreases the framerate drastically.
Grim Dawn (d3d9.dll) : works perfectly with 0.14.0
imgur.com/a/T7myt
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- mickevincent
It's also compatible with the the Snes9x OGL emulator. But thats probably not worth writing out since its kinda pointless...
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- Omnipotus
I still have a massive list of games I've tested to add to the list still...eventually.... procrastination is awesome
Added
8bitboy
A New Beginning
Abyss Odyssey
Agarest: Generations of War
Alan Wake: American Knightmare
Alien Rage
Alien: Colonial Marines
Among the sleep
Angry Video Game Nerd Adventures
Angvik
Anna Extended Edition
Anodyne
Aquaria
Ballpoint Universe
Astebreed
Bardbarian
BeastBoxing Turbo
Beatbuddy: Tale of the Guardians
bit Dungeon II
Blades of Time
Blocks That Matter
Blood of the Werewolf
Broken Age
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- SunBroDave
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- NattyDread
Only 0.11.0 works for me without the depth buffer. Any v above that just crashes the game.
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- GERgta
GTA Episodes From Liberty City (Dx9, 32bit): Perfect, same as GTA IV.
All tested with 0.14.0.
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- VoodaGod
enabling lensdirt and bloom together causes the center of bright lights to become black with the dirt texture very visible in that area, i'm not sure if this is the game or just a settings issue (using mastereffects)
EDIT:
0.14.0
must put reshade files in /bin
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- GERgta
Saints Row The Third (Dx9 or DXGI, 32bit): Works perfectly!
Tested with 0.14.0.
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- tybalitea
Killing Floor : works (d3d9.dll/opengl32.dll), depthbuffer is available only in third person view, with AA disabled.
Mafia : works (d3d8.dll), disable AA for the depthbuffer
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- Omnipotus
Added
Mickey Mouse: Castle of Illusion
Castle Crashers
The Chaos Engine: Remastared
Chaos in Deponia
Cloudbuilt
Crazy Taxi
CreaVures
Crimson Clover: World Ignition
Dark Void Zero
Dead Island: Epidemic
DeadCore
Dead Effect
Demonicon: The Dark Eye
Deponia
Disciples III: Rebirth
Double Dragon Neon
Dungeonland
Dungeons & Dragons HD
Eldritch
Fable Anniversary
Far Cry 3: Blood Dragon
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- BillyAlt
Messed around with some of the menu elements (albeit blindly) with the depthbuffer output and managed to get some GUI elements to appear as black on an otherwise white screen. I'm guessing we have partial access to the depth buffer.
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- SunBroDave
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- Ixtapa
imgur.com/a/YloCp
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