Public Beta

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7 years 11 months ago - 7 years 8 months ago #1 by crosire Public Beta was created by crosire
Last edit: 7 years 8 months ago by crosire.
The following user(s) said Thank You: paxton676, aufkrawall, JPulowski, SLAMNDAN, Wicked Sick, SiriusHours, Preacher0815, Psychor, Mikan, Chompski and 25 other people also said thanks.
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7 years 11 months ago #2 by aufkrawall Replied by aufkrawall on topic Public Beta
Works now for me in Garden Warfare and BF4 x64 D3D11.1, awesome!
I tried Lumasharpen and SMAA and both work as intended. :woohoo:
May I ask which priority Origin Overlay support has?

Gonna test some more.
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7 years 11 months ago #3 by Chompski Replied by Chompski on topic Public Beta
Is it available for download?
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7 years 11 months ago - 7 years 11 months ago #4 by crosire Replied by crosire on topic Public Beta
Check the homepage or download button above, it's there =)

Origin Overlay seems to be fixed now thanks to help from aufkrawall!
Last edit: 7 years 11 months ago by crosire.
The following user(s) said Thank You: Chompski
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7 years 11 months ago #5 by NattyDread Replied by NattyDread on topic Public Beta
Works great for Lords of the Fallen now. No compiling errors. Depth buffer is registered correctly also. Woho!
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7 years 11 months ago #6 by glitch2033 Replied by glitch2033 on topic Public Beta
thank you for your hard work crosire ;)
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7 years 11 months ago - 7 years 11 months ago #7 by Bishi Replied by Bishi on topic Public Beta
I can report that the new v0.11.0.620 release fixes BF4 compatibility for me

EDIT: But using SMAA depth edge detection results in SMAA not working.
Last edit: 7 years 11 months ago by Bishi.
The following user(s) said Thank You: crosire
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7 years 11 months ago - 7 years 11 months ago #8 by slavutich32 Replied by slavutich32 on topic Public Beta
Games that work correctly for me with the latest build (0.11.1.624):
- The Talos Principle
- Amnesia A Machine for Pigs
- NFS Hot Pursuit (2010)
- Outlast

Troubles/crashes etc:
- Call of Duty 2
- TES Skyrim
Last edit: 7 years 11 months ago by slavutich32.
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7 years 11 months ago #9 by Tup3x Replied by Tup3x on topic Public Beta
Enabling hook delay in Dxtory will solve SW:TOR crash when using ReShade:
The following user(s) said Thank You: crosire
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7 years 11 months ago #10 by lowenz Replied by lowenz on topic Public Beta
Waiting for 0.11.2!
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7 years 11 months ago #11 by crosire Replied by crosire on topic Public Beta
0.11.2 is up and fixes a bunch of issues mostly with Direct3D8 games.
The following user(s) said Thank You: MaxG3D
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7 years 11 months ago #12 by lowenz Replied by lowenz on topic Public Beta
0.11.2 no more in downloads page! why?
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7 years 11 months ago - 7 years 11 months ago #13 by crosire Replied by crosire on topic Public Beta
Because it comes with a major bug possibly crashing quite a few D3D10/11 titles on startup. A fixed version comes up shortly.

EDIT:
Updated.
Last edit: 7 years 11 months ago by crosire.
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7 years 11 months ago #14 by Nerd Replied by Nerd on topic Public Beta
I was hoping this would allow Ground Zeroes to launch but I still get nothing.
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7 years 11 months ago #15 by Tup3x Replied by Tup3x on topic Public Beta
Mmm... I guess I need to make injector manager that automatically updates the injector and shaders in game folders for me when new version is released. Doing this manually can be pain.
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7 years 11 months ago #16 by jigurdan Replied by jigurdan on topic Public Beta
crosire,
Can you include normal (release?) version of reshade to your current debug builds? To negate huge performace hit (even with all effects turned off). Or this not gonna help?
Thanks.
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7 years 11 months ago #17 by crosire Replied by crosire on topic Public Beta
I don't think that's going to be too helpful. They are already stripped of the most demanding stuff (my internal debug builds eat 50+ FPS, I'm usually left with less than 5 FPS to test, so you're actually damn well off =D ). Performance is definitly going to be improved till release, but I'm more focused on fixing up the left compatibility problems and crashes right now. I hope that makes sense =)
The following user(s) said Thank You: jigurdan
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7 years 10 months ago #18 by Bishi Replied by Bishi on topic Public Beta
Can confirm it works OK for me now with other OSD such as MSI Afterburner (with previous injectors it just wouldnt work or I would have to enable custom d3d compatibility)
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7 years 10 months ago - 7 years 10 months ago #19 by Bishi Replied by Bishi on topic Public Beta

jigurdan wrote: crosire,
Can you include normal (release?) version of reshade to your current debug builds? To negate huge performace hit (even with all effects turned off). Or this not gonna help?
Thanks.


What is the actual performance impact? Have you benchmarked it? Seems very light on my machine

EDIT: To answer my own question I ran a quick Benchmark against Dragon Age Inquisition (maxed out gfx)
No Reshade: 80fps average / 47fps lowest
Reshade (SweetFX 2.0 Lumasharpen and SMAA) : 73fps average / 47fps lowest
Reshade loaded but toggled off (scroll lock): 80fps average / 47fps lowest

I re-ran these a couple of times but we're looking at 8-9% performance drop.
Last edit: 7 years 10 months ago by Bishi.
The following user(s) said Thank You: crosire
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7 years 10 months ago #20 by jigurdan Replied by jigurdan on topic Public Beta
Just tried 0.11.4 and all good now :) sorry for panic :lol:

Only tested on Stalker SoC tho, loosing about ~10 fps

Thank you again for such a great tool, crosire.
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