MasterEffect ReBorn official thread
- 8 Oversoul
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- BillyAlt
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- robgrab
8 Oversoul wrote: Can anyone get Raymarch AO or SSAO working in Halo 2?
Do you have AA disabled?
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- 8 Oversoul
EDIT: Actually it's working on the Beaver Creek map now. Maybe it has issues with certain maps, I'll do more testing.
EDIT 2: I guess the AO is kinda useless for Halo 2 since AO shadows show through your hands/weapon.
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- robgrab
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- brussell
Just change this line:
float LensZoom = 1.0/LensSize
float LensZoom = 1.0/LensSize-ChromaticAmount
Marty, please apply this to your next release.
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- Marty McFly
- Topic Author
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- SkacikPL
SkacikPL wrote: Hello, first post here!
I decided to try out reshade with MasterEffect package on Hyperdimension Neptunia Re;birth 1 though i've ran into weird issue.
Reshade itself works mostly fine (minus lack of depth buffer), but the ME shaders seem to darken the game significantly when it's in 3d part - even with all effects disabled.
This does not occur with SweetFX package, but again SweetFX is kind of limited in its capabilities compared to this package.
Anyone has a clue what may be causing this effect? I may add that it doesn't darken entire scene, some elements (like character faces) still show up with unaltered brightness.
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- vfxninjaeditor
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- CyberPunked
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- Wicked Sick
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- Marty McFly
- Topic Author
That darkening effect, I have no idea what could possibly cause this; it must be wrongly executed code or driver problem. I could imagine that ReShade hooks too early in the render pipeline into the game and if a shader is loaded, it prevents some postprocessing by the game but that effect should be visible when using SweetFX, too.
And DOF, it really depends on what you want. PetkaGtA DOF is very simple and only capable of circular DOF and it's a bit ineffective because singlepass. GP DOF is best when it comes to versatility and big blur amounts/high quality. Matso DOF looks pretty cool but its shape is smeary and configuring it is difficult. Magic DOF can only do hexagonal DOF but is extremely fast, even for insane blur radii and quite easy to configure.
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- piterrrxd
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- brussell
piterrrxd wrote: Hi. How can i edit DOF (i use Magic DOF) to get smooth transition on autofocus? Its too fast now. I would like to add some delay that the screen does not blink blur during fast movements.
Answer is here: reshade.me/forum/shader-presentation/161...-thread?start=96#963
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- SkacikPL
Marty McFly wrote: That darkening effect, I have no idea what could possibly cause this; it must be wrongly executed code or driver problem. I could imagine that ReShade hooks too early in the render pipeline into the game and if a shader is loaded, it prevents some postprocessing by the game but that effect should be visible when using SweetFX, too.
Well, at least that's an answer.
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- piterrrxd
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- Marty McFly
- Topic Author
EDIT: Holy hell, GP DOF is a buggy shit, so many things that require optimization.
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- piterrrxd
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- Marty McFly
- Topic Author
piterrrxd wrote: FXAA blurs menu, hud etc. SMAA its just way better solution.
That just means SMAA is worse than FXAA since Menu/HUD etc usually have high local contrast; if one AA shader ignores that, it's not as good. If you think that the one shader detects HUD and the other not, that's nonse, no shader can. SMAA detects edge directions, something small and curved like onscreen text is ignored but many objects are like text, small and curved, just think of trees in the distance which will flicker when moving, that's why FXAA produces a much more calm image.
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- brussell
Marty McFly wrote:
piterrrxd wrote: FXAA blurs menu, hud etc. SMAA its just way better solution.
That just means SMAA is worse than FXAA since Menu/HUD etc usually have high local contrast; if one AA shader ignores that, it's not as good. If you think that the one shader detects HUD and the other not, that's nonse, no shader can. SMAA detects edge directions, something small and curved like onscreen text is ignored but many objects are like text, small and curved, just think of trees in the distance which will flicker when moving, that's why FXAA produces a much more calm image.
Sorry, but you are wrong. I'm sure that if one would start a poll on this, the majority of people would choose SMAA over FXAA. It does a much better job removing annoying edges while preserving the sharpness of the image. No one wants that blurry mess FXAA (or TXAA ) produces. Also SMAA's algortihm seems much more sophisticated in its purpose to overcome the disadvantages of FXAA & co.
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