3D Depth Map Based Stereoscopic Shader

  • basshead
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8 years 7 months ago - 8 years 7 months ago #821 by basshead Replied by basshead on topic 3D Depth Map Based Stereoscopic Shader
It's weird that 3D works, but only that stuttering ruin that whole thing. If someone can live with that stuttering then It's very possible to use it but I can't enjoy 3D if it's starts stuttering.

E: Where I can read more about 3D buffering and what sync device and screen do you plan to use?
Last edit: 8 years 7 months ago by basshead.

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  • Aelius Maximus
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8 years 7 months ago #822 by Aelius Maximus Replied by Aelius Maximus on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote: 1.9.5 Dual Depth Map Test List.

All tested with Depth value of 25

Doom 2016 DM 7 and DM 30

Fallout4 DM 10 and DM 6

Resident Evil 7 DM 12 and 21

Witcher 3 DM 20 and DM5

Wow what a difference it makes. I will be working on a New Config soon.


This sounds like another breakthrough, can't wait to try it, when might you release it?

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  • BlueSkyKnight
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8 years 7 months ago #823 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Aelius Maximus wrote:

BlueSkyKnight wrote: 1.9.5 Dual Depth Map Test List.

All tested with Depth value of 25

Doom 2016 DM 7 and DM 30

Fallout4 DM 10 and DM 6

Resident Evil 7 DM 12 and 21

Witcher 3 DM 20 and DM5

Wow what a difference it makes. I will be working on a New Config soon.


This sounds like another breakthrough, can't wait to try it, when might you release it?


You can try it now it's in the experimental folder.

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  • mr_spongeworthy
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8 years 7 months ago #824 by mr_spongeworthy Replied by mr_spongeworthy on topic 3D Depth Map Based Stereoscopic Shader
Just tried the new experimental Dual Depth Map version in FO4. Looks better than ever I think! It appears to have slightly less distortion at the same depth-value, which is always good, and maybe a bit more close-up 3D effect. Both excellent.

It might be my imagination, but it also looks to have a slightly higher impact on frame-rate? I only lose a few FPS at any rate with your shaders, so no big deal, and I'm not going to do a comprehensive test since it runs great. In fact, your shader runs so well you could probably sacrifice some further speed for better results if you ever decided to do so (and if that's possible).

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  • BlueSkyKnight
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8 years 7 months ago #825 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

mr_spongeworthy wrote: Just tried the new experimental Dual Depth Map version in FO4. Looks better than ever I think! It appears to have slightly less distortion at the same depth-value, which is always good, and maybe a bit more close-up 3D effect. Both excellent.

It might be my imagination, but it also looks to have a slightly higher impact on frame-rate? I only lose a few FPS at any rate with your shaders, so no big deal, and I'm not going to do a comprehensive test since it runs great. In fact, your shader runs so well you could probably sacrifice some further speed for better results if you ever decided to do so (and if that's possible).



I still need to optimize a little bit. 1.9.5 Give a nice 3D image as it is right now and I think the fps loss comes from the full resolution depth maps.

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  • x8009
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8 years 7 months ago - 8 years 7 months ago #826 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

mr_spongeworthy wrote: Just tried the new experimental Dual Depth Map version in FO4. Looks better than ever I think! It appears to have slightly less distortion at the same depth-value, which is always good, and maybe a bit more close-up 3D effect. Both excellent.

It might be my imagination, but it also looks to have a slightly higher impact on frame-rate? I only lose a few FPS at any rate with your shaders, so no big deal, and I'm not going to do a comprehensive test since it runs great. In fact, your shader runs so well you could probably sacrifice some further speed for better results if you ever decided to do so (and if that's possible).



I still need to optimize a little bit. 1.9.5 Give a nice 3D image as it is right now and I think the fps loss comes from the full resolution depth maps.


Hey, I donated you again ! awesome improvement

For fallout 4 do we still need weapon depth view with 1.9.5 ? WDM 4 ? I want to make profiles for my other games, Need For Speed Rivals, BladeStorm Nightmare, they will look even better !

This is what it look like, should I make other games look the same like this ?
Alternate one 10
Alternate two 6

Last edit: 8 years 7 months ago by x8009.

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  • BlueSkyKnight
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8 years 7 months ago #827 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

x8009 wrote:

BlueSkyKnight wrote:

mr_spongeworthy wrote: Just tried the new experimental Dual Depth Map version in FO4. Looks better than ever I think! It appears to have slightly less distortion at the same depth-value, which is always good, and maybe a bit more close-up 3D effect. Both excellent.

It might be my imagination, but it also looks to have a slightly higher impact on frame-rate? I only lose a few FPS at any rate with your shaders, so no big deal, and I'm not going to do a comprehensive test since it runs great. In fact, your shader runs so well you could probably sacrifice some further speed for better results if you ever decided to do so (and if that's possible).



I still need to optimize a little bit. 1.9.5 Give a nice 3D image as it is right now and I think the fps loss comes from the full resolution depth maps.


Hey, I donated you again ! awesome improvement

For fallout 4 do we still need weapon depth view with 1.9.5 ? WDM 4 ? I want to make profiles for my other games, Need For Speed Rivals, BladeStorm Nightmare, they will look even better !

This is what it look like, should I make other games look the same like this ?
Alternate one 10
Alternate two 6


Power armor will not work in since the depth map is cleared pass the visor. I played my Fallout4 game with power armor. :P....... so that's something.

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  • x8009
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8 years 7 months ago #828 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

x8009 wrote:

BlueSkyKnight wrote:

mr_spongeworthy wrote: Just tried the new experimental Dual Depth Map version in FO4. Looks better than ever I think! It appears to have slightly less distortion at the same depth-value, which is always good, and maybe a bit more close-up 3D effect. Both excellent.

It might be my imagination, but it also looks to have a slightly higher impact on frame-rate? I only lose a few FPS at any rate with your shaders, so no big deal, and I'm not going to do a comprehensive test since it runs great. In fact, your shader runs so well you could probably sacrifice some further speed for better results if you ever decided to do so (and if that's possible).



I still need to optimize a little bit. 1.9.5 Give a nice 3D image as it is right now and I think the fps loss comes from the full resolution depth maps.


Hey, I donated you again ! awesome improvement

For fallout 4 do we still need weapon depth view with 1.9.5 ? WDM 4 ? I want to make profiles for my other games, Need For Speed Rivals, BladeStorm Nightmare, they will look even better !

This is what it look like, should I make other games look the same like this ?
Alternate one 10
Alternate two 6

Power armor will not work in since the depth map is cleared pass the visor. I played my Fallout4 game with power armor. :P....... so that's something.


So using the armor not to use the dual view ?

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  • BlueSkyKnight
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8 years 7 months ago #829 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

x8009 wrote: Hey, I donated you again ! awesome improvement

For fallout 4 do we still need weapon depth view with 1.9.5 ? WDM 4 ? I want to make profiles for my other games, Need For Speed Rivals, BladeStorm Nightmare, they will look even better !

This is what it look like, should I make other games look the same like this ?
Alternate one 10
Alternate two 6

Power armor will not work in since the depth map is cleared pass the visor. I played my Fallout4 game with power armor. :P....... so that's something.


So using the armor not to use the dual view ?[/quote]

Sorry I had a typo I did mean to say I did not play with power armor. I played as a sneaky Sniper most of the game.

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  • mr_spongeworthy
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8 years 7 months ago - 8 years 7 months ago #830 by mr_spongeworthy Replied by mr_spongeworthy on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote: I still need to optimize a little bit. 1.9.5 Give a nice 3D image as it is right now and I think the fps loss comes from the full resolution depth maps.


It definitely seems to work well this way. If the tradeoff is a few fps then IMHO it is well worth it. (Alternatively, if you could always have a "fast" version and a "quality" version or have a setting to toggle the use of a full-resolution depth map in the ReShade settings).

Also I finally put-up a "Stereoscopic Resources" mod (not really a mod obviously) at the Fallout 4 Nexus with a halfway-decent ReadMe file and links to your shader (plus a couple other solutions).

www.nexusmods.com/fallout4/mods/21902/ ?

A couple videos are there in the "Videos" section showing your shader at work, but unfortunately YouTube utterly destroys their quality and I can't seem to do anything about it. The results look pretty bad, but that's the fault of YouTube.

And for those wanting Power Armor to work better (this tip is included in the ReadMe I just posted at the Nexus): You can use a mod that removes the Power Armor Transparency and / or adds clear dials and / or you can use a mod to toggle the Power Armor HUD on and off completely. That's what I do and you still lose some of the depth but it's much nicer than looking at the distorted view you get through the vanilla Power Armor HUD. Try: www.nexusmods.com/fallout4/mods/3106/ ? (the transparent dials are available under optional downloads on the mod's page. Install the main mod, then install the transparent dials option).

You end up with this (actually, I also moved mine down the screen just a few pixels to get as much of it off the screen as possible, you can find ini tweaks for moving and scaling the PA HUD if you Google it):

Last edit: 8 years 7 months ago by mr_spongeworthy.

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  • Aelius Maximus
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8 years 7 months ago #831 by Aelius Maximus Replied by Aelius Maximus on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

x8009 wrote:

BlueSkyKnight wrote:

mr_spongeworthy wrote: Just tried the new experimental Dual Depth Map version in FO4. Looks better than ever I think! It appears to have slightly less distortion at the same depth-value, which is always good, and maybe a bit more close-up 3D effect. Both excellent.

It might be my imagination, but it also looks to have a slightly higher impact on frame-rate? I only lose a few FPS at any rate with your shaders, so no big deal, and I'm not going to do a comprehensive test since it runs great. In fact, your shader runs so well you could probably sacrifice some further speed for better results if you ever decided to do so (and if that's possible).



I still need to optimize a little bit. 1.9.5 Give a nice 3D image as it is right now and I think the fps loss comes from the full resolution depth maps.


Hey, I donated you again ! awesome improvement

For fallout 4 do we still need weapon depth view with 1.9.5 ? WDM 4 ? I want to make profiles for my other games, Need For Speed Rivals, BladeStorm Nightmare, they will look even better !

This is what it look like, should I make other games look the same like this ?
Alternate one 10
Alternate two 6


Power armor will not work in since the depth map is cleared pass the visor. I played my Fallout4 game with power armor. :P....... so that's something.


Yeah, it's the same with the windshield in GTA 5 and a various number of racing games

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  • basshead
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8 years 7 months ago #832 by basshead Replied by basshead on topic 3D Depth Map Based Stereoscopic Shader
I hope you can make frame sequential work well. It would be so big step, because even Tridef can't do that and we projector users who use 720p or 800p that would be so good. Your 3D with frame sequential DSR to 2560x1600 feels so GOOOOOOOD.

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  • basshead
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8 years 7 months ago #833 by basshead Replied by basshead on topic 3D Depth Map Based Stereoscopic Shader
I love your fake 3D it's just so good I can't never get same performance with fake 3D Nvidia or Tridef settings and your 3D is so much better and so much less halo than fake 3D Tridef or Nvidia. I am very happy to test your frame sequential and make that best.

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  • x8009
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8 years 7 months ago #834 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader
BlueSkyKnight , please make a guide about the double view, cause I'm not sure what to make of it. Left should be whiter ? and right should be Greyer ?

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  • BlueSkyKnight
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8 years 7 months ago #835 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

x8009 wrote: BlueSkyKnight , please make a guide about the double view, cause I'm not sure what to make of it. Left should be whiter ? and right should be Greyer ?


Ya I can put out a guide. But, when it's done. I am Still tuning the shader.

But, so you know I don't know what eye you want to use each Depth map on. I don't think it matters if you have 20/20 vision.

Maybe if you have a weaker eye you can use the stronger depth map on that one and the lighter one on your better eye.

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  • BlueSkyKnight
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8 years 7 months ago - 8 years 7 months ago #836 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

basshead wrote: I love your fake 3D it's just so good I can't never get same performance with fake 3D Nvidia or Tridef settings and your 3D is so much better and so much less halo than fake 3D Tridef or Nvidia. I am very happy to test your frame sequential and make that best.


I am still working on it. But, I don't think it possible if your game fall bellow a stable FPS. This problem happens because I can't buffer. But, I still need to do more testing.

I am trying. But, the out look for it is low.
Last edit: 8 years 7 months ago by BlueSkyKnight.

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  • x8009
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8 years 7 months ago - 8 years 7 months ago #837 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader
Can you add an option to disable the Dual View map and just use one when using the same shaders ? that's way we can pick which game works and not instead replacing the shader every time.

when using the Dual View map the screen in some games splitting to half and I can really see the Depth View, I can't calibrate because can't see much of the screen or the characters.
Last edit: 8 years 7 months ago by x8009.

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  • BlueSkyKnight
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8 years 7 months ago #838 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

x8009 wrote: Can you add an option to disable the Dual View map and just use one when using the same shaders ? that's way we can pick which game works and not instead replacing the shader every time.

when using the Dual View map the screen in some games splitting to half and I can really see the Depth View, I can't calibrate because can't see much of the screen or the characters.


When in custom depth map mode you only see one depth map.

If you want to use the same depth map just set both depth to the same value.

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  • BlueSkyKnight
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8 years 7 months ago #839 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
Cemu 1.7 fun...

So I own a Wii U and A few games. Now I find out about Cemu and wondered if i can run reshade on it and my shader with it. Sure enough.... it works in fullscreen mode.

Only game I tested was Twilight Princess HD.



Custom_Depth_Map=4.000000
Near_Far=100.000000,2.250000

I will be adding this depth map to 1.9.5

I been slow in updating 1.9.5 because RL Issues. But, It's some good news that we can play WII U games. :) I so want to try smash and a few other games I have. My Wii U been collecting dust..... :P

And since The Legend of Zelda: Breath of the Wild (Wii U) coming out for the Wii U lets Hope the emulator works for it. :D
The following user(s) said Thank You: Aelius Maximus

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  • Migcar69
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8 years 7 months ago #840 by Migcar69 Replied by Migcar69 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote: Cemu 1.7 fun...

So I own a Wii U and A few games. Now I find out about Cemu and wondered if i can run reshade on it and my shader with it. Sure enough.... it works in fullscreen mode.

Only game I tested was Twilight Princess HD.



Custom_Depth_Map=4.000000
Near_Far=100.000000,2.250000

I will be adding this depth map to 1.9.5

I been slow in updating 1.9.5 because RL Issues. But, It's some good news that we can play WII U games. :) I so want to try smash and a few other games I have. My Wii U been collecting dust..... :P

And since The Legend of Zelda: Breath of the Wild (Wii U) coming out for the Wii U lets Hope the emulator works for it. :D


Yes, it work with Super Mario world (this only in windowed Mode), Wind Waker, Donkey Kong Tropical freeze and Mario Kart WiiU too.
PPSSPP works too, i tested Outrun, Wipeout (both pure and pulse), Daxter, God of War COF, Monster Hunter Freedom Unite and they all have deptmap, but you must manually set insane Depth Map Enhancement value (for example 100000000), but not all games have depthmap, Tomb Raider Anniversary, Ridge Racer 1&2, Motorstorm dont have depthmap

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