qUINT
- Marty McFly
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- Chavolatra
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- Marty McFly
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- jminternelia
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Edit: Great job Marty. Nice to finally see Lightroom come into official existence!
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- Chavolatra
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about bloom, how to implement depth buffer? I wanted to use background only as an option
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- F D B
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Is there any chance Lightroom could automatically save the LUTs to a folder with the same name of the preset?.
Thanks.
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- Daodan
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F D B wrote: I asked this a couple of pages back but since I got no answer I would like to ask again:
Is there any chance Lightroom could automatically save the LUTs to a folder with the same name of the preset?.
Thanks.
Lightroom is a shader. And shaders are not able to save data on the disk. As of now the only option you have is to take a screenshot and crop out the LUT manually. If you haven't done it already and think it would be a useful feature you could suggest (in Application -> Suggestions) the support of saving a pre-cropped screenshots within ReShade.
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- AssassinsDecree
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Marty McFly wrote: @AssassinsDecree: download again, I fixed it.
@Crystrex: well, some of your depth options (RESHADE_DEPTH_INPUT_IS_REVERSED etc) are off, because that's not at all how SSAO should look like. Try adding RESHADE_DEPTH_INPUT_IS_REVERSED=1 or =0 to your preprocessor section in the UI and reload shaders. If you want to investigate further, use the DisplayDepth shader and check if it shows a transition from black(near) to white(far) and NOT vice versa.
Indeed, many thanks Marty, works like a charm again.
Btw, the changes to the bloom shader are freaking great! It's a really cool shader, used it to make the so-called firery rainstorm in No Man's Sky Next actually look like the air will singe your skin right off the bone. The only effects I have enabled that are impacting the lighting or coloring are Lightroom and your new qUINT Bloom shader. You're just great.
edit: Oh yea, using a soft implementation of your ADOF shader too.
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- Marty McFly
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Updated MXAO:
Improved size scale option by a lot. The following picture shows 8 samples with size scale 0.5 (meaning MXAO computed in half resolution) before and after. Before is obviously beyond fucked, after looks close to full resolution result. Performance gain of using a smaller size scale is a LOT, "Medium" with size scale 1.0 runs with 1.05ms, size scale 0.5 runs with 0.75ms. Consider that this is with IL, so it's not comparable to performance of SSAO without any SSIL structure (it has a static overhead). And I had smooth normals enabled there.

Courtesy of user matsilagi who provided me with a testing environment with depth access for ReShade, so I can test my shaders on standardized scenes like Sponza.
EDIT: Updated MXAO again.
Rewrote the spatial filter, it now both looks better and is about 50% faster.
0.3ms for filter -> 0.2ms.
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- Martigen
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Yes, it's awesomeMarty McFly wrote: Wow, No Man's Sky looks really good! I'm contemplating for a while now if I should get it or not, suppose the NEXT update did a lot of good?

You rock Marty!Updated MXAO:
Improved size scale option by a lot. The following picture shows 8 samples with size scale 0.5 (meaning MXAO computed in half resolution) before and after. Before is obviously beyond fucked, after looks close to full resolution result. Performance gain of using a smaller size scale is a LOT, "Medium" with size scale 1.0 runs with 1.05ms, size scale 0.5 runs with 0.75ms. Consider that this is with IL, so it's not comparable to performance of SSAO without any SSIL structure (it has a static overhead). And I had smooth normals enabled there.
Thank you

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- Marty McFly
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- hunt1hunt
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- lowenz
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- Chavolatra
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Marty McFly wrote: qUINT gets a new addition in the near future: Screen-space Reflections! It's a better alternative for the RBM shader which I won't be reworking.
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Do you have any forecast to launch?
I'm crazy to test in black ops 2
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- AssassinsDecree
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Marty McFly wrote: Wow, No Man's Sky looks really good! I'm contemplating for a while now if I should get it or not, suppose the NEXT update did a lot of good?
I like it. As someone that doesn't really play games anymore and for real and just spend all my waking time modding (mostly creating reshade presets then immediately quitting a game forever after I'm done reshading it), I find the game is perfect for how my play games now... to just look at the pretty visuals. There's some really fantastic mods for NMS Next and the modding community is the strongest i've seen outside of Bethesda games and the Witcher 3, actually.
And the screen-space-reflections look stupidly good! Can't wait. I'm going to abuse it so much. I'll make the grass reflective, lol.
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- hunt1hunt
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https://scontent-cdt1-1.xx.fbcdn.net/v/t1.0-9/32267390_102445930634644_6170016620044353536_n.jpg?_nc_cat=0&oh=d4e02fb68a45536112f1b4aa780062ff&oe=5C2B2303
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- Marty McFly
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- hunt1hunt
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- moriz1
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- Chavolatra
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I want to make my reflective armor in skyrim haha
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