qUINT
- Marty McFly
-
Topic Author

Martigen, this is a ReShade problem for now, it doesn't transpile something properly to OGL. I'll push a workaround later.
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However i don't remember if i posted a log or not, so i may not have been clear enough.
EDIT:Checked before and i did, apparently both No Man's Sky and Re-Volt suffers from it.
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- AssassinsDecree
-
Marty McFly wrote: That issue is solved in latest qUINT build - qUINT went github btw. See first post for updates.
Updates from previous latest:
- migrated all necessary functions etc from ReShade.fxh to proprietary common file, so no more clashes with official ReShade repo
- changed bloom blending
- added bloom adaptation
More updates? You're a great man Marty, a great man indeed.
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- Daodan
-
Should that shader be in a usable state, or is there some WIP-stuff going on right now?
(The uniforms are all at their default value)
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- Marty McFly
-
Topic Author
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- TheDazaster
-
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- Daodan
-
Marty McFly wrote: That should not happen at all. Could you provide [strike]more[/strike] any info about your system and the used game here?
Sure.
System Information from NVIDIA Control Panel:
[Display]
Operating System: Windows 10 Pro N, 64-bit
DirectX version: 12.0
GPU processor: GeForce GTX 960
Driver version: 398.82
Direct3D API version: 12
Direct3D feature level: 12_1
CUDA Cores: 1024
Core clock: 1215 MHz
Memory data rate: 7010 MHz
Memory interface: 128-bit
Memory bandwidth: 112.16 GB/s
Total available graphics memory: 12263 MB
Dedicated video memory: 4096 MB GDDR5
System video memory: 0 MB
Shared system memory: 8167 MB
Video BIOS version: 84.06.14.00.F3
IRQ: Not used
Bus: PCI Express x16 Gen3
Device Id: 10DE 1401 32021462
Part Number: G301 0000
[Components]
nvui.dll 8.17.13.9882 NVIDIA User Experience Driver Component
nvxdplcy.dll 8.17.13.9882 NVIDIA User Experience Driver Component
nvxdbat.dll 8.17.13.9882 NVIDIA User Experience Driver Component
nvxdapix.dll 8.17.13.9882 NVIDIA User Experience Driver Component
NVCPL.DLL 8.17.13.9882 NVIDIA User Experience Driver Component
nvCplUIR.dll 8.1.940.0 NVIDIA Control Panel
nvCplUI.exe 8.1.940.0 NVIDIA Control Panel
nvWSSR.dll 24.21.13.9882 NVIDIA Workstation Server
nvWSS.dll 24.21.13.9882 NVIDIA Workstation Server
nvViTvSR.dll 24.21.13.9882 NVIDIA Video Server
nvViTvS.dll 24.21.13.9882 NVIDIA Video Server
nvLicensingS.dll 6.14.13.9882 NVIDIA Licensing Server
NVSTVIEW.EXE 7.17.13.9882 NVIDIA 3D Vision Photo Viewer
NVSTTEST.EXE 7.17.13.9882 NVIDIA 3D Vision Test Application
NVSTRES.DLL 7.17.13.9882 NVIDIA 3D Vision Module
nvDispSR.dll 24.21.13.9882 NVIDIA Display Server
NVMCTRAY.DLL 24.21.13.9882 NVIDIA Media Center Library
nvDispS.dll 24.21.13.9882 NVIDIA Display Server
PhysX 09.17.0524 NVIDIA PhysX
NVCUDA.DLL 24.21.13.9882 NVIDIA CUDA 9.2.189 driver
nvGameSR.dll 24.21.13.9882 NVIDIA 3D Settings Server
nvGameS.dll 24.21.13.9882 NVIDIA 3D Settings Server
System Information from DxDiag:
System Information
Time of this report: 8/25/2018, 16:08:53
Operating System: Windows 10 Pro N 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804)
Language: English (Regional Setting: English)
System Manufacturer: MSI
System Model: MS-7924
BIOS: BIOS Date: 12/26/14 17:45:00 Ver: V1.8B0 (type: BIOS)
Processor: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 16384MB RAM
Available OS Memory: 16336MB RAM
Page File: 3962MB used, 14805MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.17134.0001 64bit Unicode
DxDiag Notes
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Sound Tab 4: No problems found.
Sound Tab 5: No problems found.
Sound Tab 6: No problems found.
Input Tab: No problems found.
DirectX Debug Levels
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
Display Devices
Card name: NVIDIA GeForce GTX 960
Manufacturer: NVIDIA
Chip type: GeForce GTX 960
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_1401&SUBSYS_32021462&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 12221 MB
Dedicated Memory: 4053 MB
Shared Memory: 8167 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
HDR Support: Not Supported
Display Topology: Extend
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.631359,0.351086), Green(0.334484,0.615734), Blue(0.157727,0.051281), White Point(0.313000,0.329602)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: SMT27A550
Monitor Id: SAM07B8
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_485c1c3102021986\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_485c1c3102021986\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_485c1c3102021986\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_485c1c3102021986\nvldumdx.dll
Driver File Version: 24.21.0013.9836 (English)
Driver Version: 24.21.13.9836
DDI Version: 12
Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.4
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: No Blocks
Catalog Attributes: Universal:False Declarative:False
Driver Attributes: Final Retail
Driver Date/Size: 24.06.2018 02:00:00, 950736 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-5741-11CF-BE51-0F121BC2D535}
Vendor ID: 0x10DE
Device ID: 0x1401
SubSys ID: 0x32021462
Revision ID: 0x00A1
Driver Strong Name: oem40.inf:0f066de3d2368449:Section076:24.21.13.9836:pci\ven_10de&dev_1401
Rank Of Driver: 00D12001
Video Accel:
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeHEVC_VLD_Main10 DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC DXVA2_ModeVP9_VLD_Profile0
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 1
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported
PanelFitter Caps: Not Supported
PanelFitter Stretch: Not Supported
Card name: NVIDIA GeForce GTX 960
Manufacturer: NVIDIA
Chip type: GeForce GTX 960
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_1401&SUBSYS_32021462&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 12221 MB
Dedicated Memory: 4053 MB
Shared Memory: 8167 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
HDR Support: Not Supported
Display Topology: Extend
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.650891,0.333508), Green(0.332531,0.623547), Blue(0.157727,0.053234), White Point(0.313977,0.329602)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: G246HL
Monitor Id: ACR02FF
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_485c1c3102021986\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_485c1c3102021986\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_485c1c3102021986\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_485c1c3102021986\nvldumdx.dll
Driver File Version: 24.21.0013.9836 (English)
Driver Version: 24.21.13.9836
DDI Version: 12
Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.4
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: No Blocks
Catalog Attributes: Universal:False Declarative:False
Driver Attributes: Final Retail
Driver Date/Size: 24.06.2018 02:00:00, 950736 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-5741-11CF-BE51-0F121BC2D535}
Vendor ID: 0x10DE
Device ID: 0x1401
SubSys ID: 0x32021462
Revision ID: 0x00A1
Driver Strong Name: oem40.inf:0f066de3d2368449:Section076:24.21.13.9836:pci\ven_10de&dev_1401
Rank Of Driver: 00D12001
Video Accel:
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeHEVC_VLD_Main10 DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC DXVA2_ModeVP9_VLD_Profile0
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 1
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported
PanelFitter Caps: Not Supported
PanelFitter Stretch: Not Supported
The log from ReShade:
17:08:53:435 [02144] | INFO | Initializing crosire's ReShade version '3.4.1.351' (64-bit) built on '2018-08-11 18:17:46' loaded from 'F:\Games\steam\steamapps\common\TheEvilWithin\dxgi.dll' to 'F:\Games\steam\steamapps\common\TheEvilWithin\evilwithin.exe' ...
17:08:53:494 [02144] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d9.dll' ...
17:08:53:495 [02144] | INFO | > Delayed.
17:08:53:495 [02144] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10.dll' ...
17:08:53:495 [02144] | INFO | > Delayed.
17:08:53:495 [02144] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10_1.dll' ...
17:08:53:495 [02144] | INFO | > Delayed.
17:08:53:495 [02144] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
17:08:53:495 [02144] | INFO | > Libraries loaded.
17:08:53:495 [02144] | INFO | > Found 2 match(es). Installing ...
17:08:53:510 [02144] | INFO | Registering hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
17:08:53:510 [02144] | INFO | > Delayed until first call to an exported function.
17:08:53:510 [02144] | INFO | Registering hooks for 'C:\WINDOWS\system32\opengl32.dll' ...
17:08:53:510 [02144] | INFO | > Delayed.
17:08:53:510 [02144] | INFO | Registering hooks for 'C:\WINDOWS\system32\user32.dll' ...
17:08:53:511 [02144] | INFO | > Libraries loaded.
17:08:53:511 [02144] | INFO | > Found 13 match(es). Installing ...
17:08:53:525 [02144] | INFO | Registering hooks for 'C:\WINDOWS\system32\ws2_32.dll' ...
17:08:53:525 [02144] | INFO | > Libraries loaded.
17:08:53:525 [02144] | INFO | > Found 8 match(es). Installing ...
17:08:53:540 [02144] | INFO | Initialized.
17:08:54:136 [02144] | INFO | Redirecting 'RegisterClassExW(0000000A8CD3E540)' ...
17:08:54:136 [02144] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SteamWinsockInitFakeClass_1'.
17:08:54:290 [02876] | INFO | Redirecting 'RegisterClassA(0000000A8DCFBB20)' ...
17:08:55:123 [02876] | INFO | Redirecting 'RegisterClassA(0000000A8DCF2DC0)' ...
17:08:55:125 [02876] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\opengl32.dll' (Just loaded via 'LoadLibraryW("gdi32")') ...
17:08:55:125 [02876] | INFO | > Found 360 match(es). Installing ...
17:08:55:382 [02876] | INFO | Redirecting 'wglSetPixelFormat(000000004501114F, 12, 00007FF7A759440C)' ...
17:08:55:382 [02876] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000000000000, 1, 0000000000000000, 0, 0000000A8DCF2EA0, 3, 7, 0000000A8DCF2ED0, 00007FF7AE1AC8A8, 00007FF7AE1AC8C8, 0000000A8DCFAFF0, 00007FF7AE1AC8E8)' ...
17:08:55:383 [02876] | INFO | Redirecting 'CreateDXGIFactory2(2147483648, {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000000A8DCF26D8)' ...
17:08:55:383 [02876] | INFO | > Passing on to 'CreateDXGIFactory1':
17:08:55:383 [02876] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000000A8DCF26D8)' ...
17:08:55:384 [02876] | INFO | Installing export hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
17:08:55:384 [02876] | INFO | > Found 7 match(es). Installing ...
17:08:55:438 [02876] | INFO | > Using feature level 0xb000.
17:08:55:438 [02876] | INFO | > Calling 'IDXGIFactory::CreateSwapChain':
17:08:55:438 [02876] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(0000011C745812B0, 0000011C74708050, 0000000A8DCF2ED0, 00007FF7AE1AC8A8)' ...
17:08:55:438 [02876] | INFO | > Dumping swap chain description:
17:08:55:438 [02876] | INFO | +
+
+
17:08:55:438 [02876] | INFO | | Parameter | Value |
17:08:55:438 [02876] | INFO | +
+
+
17:08:55:438 [02876] | INFO | | Width | 1920 |
17:08:55:438 [02876] | INFO | | Height | 1080 |
17:08:55:438 [02876] | INFO | | RefreshRate | 60 1 |
17:08:55:438 [02876] | INFO | | Format | 28 |
17:08:55:438 [02876] | INFO | | ScanlineOrdering | 0 |
17:08:55:438 [02876] | INFO | | Scaling | 0 |
17:08:55:438 [02876] | INFO | | SampleCount | 1 |
17:08:55:438 [02876] | INFO | | SampleQuality | 0 |
17:08:55:438 [02876] | INFO | | BufferUsage | 96 |
17:08:55:438 [02876] | INFO | | BufferCount | 3 |
17:08:55:438 [02876] | INFO | | OutputWindow | 00000000000405B8 |
17:08:55:438 [02876] | INFO | | Windowed | TRUE |
17:08:55:438 [02876] | INFO | | SwapEffect | 1 |
17:08:55:438 [02876] | INFO | | Flags | 0 |
17:08:55:438 [02876] | INFO | +
+
+
17:08:56:157 [02876] | INFO | Recreated runtime environment on runtime 0000011C747C2F30.
17:08:56:157 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC8F0)' ...
17:08:56:159 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC2A0)' ...
17:08:56:159 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC2A8)' ...
17:08:56:160 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC2B0)' ...
17:08:56:160 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC2B8)' ...
17:08:56:160 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC2C0)' ...
17:08:56:161 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC2C8)' ...
17:08:56:161 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC2D0)' ...
17:08:56:161 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC2D8)' ...
17:08:56:162 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC2E0)' ...
17:08:56:162 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC2E8)' ...
17:08:56:162 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC2F0)' ...
17:08:56:163 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC2F8)' ...
17:08:56:163 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC300)' ...
17:08:56:163 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC308)' ...
17:08:56:163 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC310)' ...
17:08:56:164 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC318)' ...
17:08:56:164 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC320)' ...
17:08:56:165 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC328)' ...
17:08:56:165 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC330)' ...
17:08:56:165 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC338)' ...
17:08:56:165 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC340)' ...
17:08:56:166 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC348)' ...
17:08:56:166 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC350)' ...
17:08:56:166 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC358)' ...
17:08:56:166 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC360)' ...
17:08:56:167 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC368)' ...
17:08:56:167 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC370)' ...
17:08:56:167 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC378)' ...
17:08:56:168 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC380)' ...
17:08:56:168 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC388)' ...
17:08:56:168 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC390)' ...
17:08:56:169 [02876] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000011C74708050, 0, 00007FF7AE1AC398)' ...
17:08:57:756 [02008] | INFO | Compiling 'F:\GitHub\qUINT\Shaders\qUINT_bloom.fx' ...
17:08:58:010 [02008] | INFO | > Successfully compiled.
17:08:58:040 [02008] | INFO | Compiling 'F:\GitHub\qUINT\Shaders\qUINT_dof.fx' ...
17:08:58:309 [02008] | WARN | > Successfully compiled with warnings:
F:\Games\steam\steamapps\common\TheEvilWithin\Shader@0x0000011CA98C2A60(319,20-69): warning X3556: integer modulus may be much slower, try using uints if possible.
17:08:58:339 [02008] | INFO | Compiling 'F:\GitHub\qUINT\Shaders\qUINT_lightroom.fx' ...
17:08:58:605 [02008] | INFO | > Successfully compiled.
17:08:58:639 [02008] | INFO | Compiling 'F:\GitHub\qUINT\Shaders\qUINT_mxao.fx' ...
17:08:58:839 [02008] | WARN | > Successfully compiled with warnings:
F:\Games\steam\steamapps\common\TheEvilWithin\Shader@0x0000011CAA0DFD20(120,19): warning X4000: use of potentially uninitialized variable (F__blur_filter)
F:\Games\steam\steamapps\common\TheEvilWithin\Shader@0x0000011CAA0DFD20(120,19): warning X4000: use of potentially uninitialized variable (F__blur_filter)
17:08:58:839 [02008] | INFO | Loading image files for textures ...
17:09:57:889 [02876] | INFO | Destroyed runtime environment on runtime 0000011C747C2F30.
17:09:57:890 [02876] | WARN | Reference count for 'IDXGIDevice1' object 0000011C746EFE20 is inconsistent: 4822, but expected 1.
17:09:57:890 [02876] | WARN | Reference count for 'ID3D11Device' object 0000011C74708050 is inconsistent: 4820, but expected 0.
17:09:57:992 [02876] | INFO | Exiting ...
17:09:57:992 [02876] | INFO | Uninstalling 398 hook(s) ...
17:09:58:007 [02876] | INFO | Exited.
The game from the screenshot is The Evil Within (D3D11).
Same issue with Remember Me (D3D9) and Exanima (OpenGL).
And one other error that I've never seen before is probably worth mentioning.
After starting Remember Me I got the following error message:
Your video card does not support alpha blending with floating point
render targets (D3DFMT_A16B16G16R16F), which is required to run this
game. Exiting...
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- Martigen
-
Just want to confirm I get the same in No Man's Sky too.TheDazaster wrote: Same happening for me too, but in No Man's Sky. Been using Quint Lightroom, DOF and Bloom in the previous version. Changed to the new; LR and DOF still work fine, but Bloom is a total white out. Changing of any bloom settings has no effect whatsoever, so had to disable bloom altogether.
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- Marty McFly
-
Topic Author
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- Daodan
-
1. Set 'Bloom Scene Adaption Sensitivity' to 0.0.
2. Set 'Bloom Scene Adaption Speed' to a non-zero value so you see the change.
3. Increase the value of 'Bloom Scene Exposure Bias' until the result looks good. Higher values result in a darker image.
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- Marty McFly
-
Topic Author
Adapt speed 0 means the interpolation over time is always using the previous value which is the original value created at runtime start which is 0 (every texture is initialized to 0) and the adaptation code then divides by that (actually + 1^-6 but that results in full white for everything non-black either way). Should probably force other standard values, expect fix tomorrow.
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- Daodan
-
It's just that my first intuition would be that values below zero result in a darker image/less bloom and positive values in a brighter image/more bloom.
But it's quite the oppsosite. And if the exposure bias is set to a value below a certain threshold (depending on the brightness of the scene somewhere around zero or a bit higher) the result looks like in post #84.
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- Marty McFly
-
Topic Author
Daodan, that's exactly correct - looking back at the code, I have no idea myself what I did t here. Exposure bias now does exactly what it's supposed to, I adjusted value ranges a bit and also changed default settings so it's advised to wipe your config of the current settings and use the new ones as a baseline.
I also seized the opportunity and updated the personal info part in the file headers, since my facebook site is currently disabled until Germany reworks a specific law this information is no longer valid.
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- AssassinsDecree
-
Many thanks for all your great work!
Edit: Yea, actually no setting I change seems to be able to push the DoF to the background anymore. The only two settings that seem to cause any change at all are the bokeh maximum size, bokeh intensity, and bokeh shape quality.
Can confirm that replacing the new qUINT_dof.fx with the old one fixes the issue.
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- Crystrex
-
Is there a way to apply MXAO only to character on the scene?
I tried to reduce distance by editing Fade Out Start/End but nothing changes.
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- Marty McFly
-
Topic Author
@Crystex: character masks not possible. And fade start and end do something, you just have them set very high. Set fade start to 0 and fade end to 0.1 or so, then it only applies to close objects.
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- AssassinsDecree
-
Break it again! (jk jk)

Cheers!
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- Crystrex
-
0.1 and nothing changed.Set fade start to 0 and fade end to 0.1 or so, then it only applies to close objects.
0.00001 = perfect character mask... but inverted to MXAO.
Any ideas?
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- Marty McFly
-
Topic Author
@Crystrex: well, some of your depth options (RESHADE_DEPTH_INPUT_IS_REVERSED etc) are off, because that's not at all how SSAO should look like. Try adding RESHADE_DEPTH_INPUT_IS_REVERSED=1 or =0 to your preprocessor section in the UI and reload shaders. If you want to investigate further, use the DisplayDepth shader and check if it shows a transition from black(near) to white(far) and NOT vice versa.
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- Chavolatra
-
Marty McFly wrote: @AssassinsDecree: download again, I fixed it.
@Crystrex: well, some of your depth options (RESHADE_DEPTH_INPUT_IS_REVERSED etc) are off, because that's not at all how SSAO should look like. Try adding RESHADE_DEPTH_INPUT_IS_REVERSED=1 or =0 to your preprocessor section in the UI and reload shaders. If you want to investigate further, use the DisplayDepth shader and check if it shows a transition from black(near) to white(far) and NOT vice versa.
do you can have implements RESHADE_DEPTH_INPUT_IS_REVERSED in AO code for use in these situations or dont
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