Compatibility list
- jas01
sfx.thelazy.net/games/screenshot/19475/
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- Nekrik
Reshade version: 0.15.0
Hook: dxgi.dll
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- Omnipotus
I've personally tested the following:
- Armored Hunter GUNHOUND EX
- Amnesia: Machine for Pigs
- Amnesia: The Dark Descent
- Cat Goes Fishing
- Cities: Skyline
- Electronic Super Joy
- Electronic Super Joy: Groove City
- Final Fantasy III
- Final Fantasy IV
- Final Fantasy VII
- Final Fantasy VIII
- Finding Teddy
- Freedom Planet
- Gigantic Army
- Gravity Badgers
- Guacamelee! Gold Edition
- Gun Monkeys
- GundeadliGne
- Gundemonium: Recollection
- Gunpoint
- Hammerwatch
- Hero Siege
- Hitogata Happa
- Hotline Miami
- How to Survive
- Ikaruga
- Imagine Me
- Ittle Dew
- Jack Lumber
- Knights of Pen & Paper +1
- LEGO Batman: The Videogame
- LEGO Batman 2
- LEGO Harry Potter: Years 1-4
- LEGO Harry Potter: Years 5-7
- LEGO Lord of the Rings
- LEGO Indiana Jones: The Original Adventures
- LEGO Indiana Jones 2: The Adventure Continues
- LEGO Star Wars III: The Clone Wars
- LEGO Marvel Super Heroes
- Lili: Child of Geos
- Lovely Planet
- Lucius
- Lunnye Devitsy
- Mark of the ninja
- Master Reboot
- Max: The Curse of Brotherhood
- Megabyte Punch
- Meltdown
- Metal Gear Solid: Ground Zeroes
- Metal Slug 3
- Metal Slug X
- Mini Ninjas
- Muri
- Oni
- Ori and the Blind Forest
- PixelJunk: Monsters Ultimate
- Shelter
- Shelter 2
- Silent Hill 2: Director's Cut
- Silent Hill 3
- The Dark Eye: Memoria
- The LEGO Movie Videogame
- Unreal Tournament (2015)
As always, many thanks to all those helping out
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- Nekrik
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- Omnipotus
- Evan20xx
Omnipotus wrote: I've updated the Compatibility List with the lastest findings from the community.
As always, many thanks to all those helping out
You must of missed mine.
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- Aelius Maximus
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- Omnipotus
Evan20xx wrote:
Omnipotus wrote: I've updated the Compatibility List with the lastest findings from the community.
As always, many thanks to all those helping out
You must of missed mine.
Indeed I have
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- huss93

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- Courier
(DX9)
Tested with Reshade 0.15 & Master Effect
Works perfectly, depthbuffer access is fine. All shaders work correctly, there are no visual bugs and no other errors.
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- jmp909
did you manage to get any settings in Insane2 for DOF that didn't affect UI?
thanks
J
(PS is this the right place to ask? i'll move threads otherwise)
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- jmp909
(Some hiccups switching between d3d9 and dxgi .. see below)
again I'm not sure how to set the DOF not to affect the UI (using latest Master Effect and Reshade here)
(depth buffer shows it only affecting the hand/gun.. I'm using PETKAGTADOF above)
---
Note:
Initially tried d3d9 and it worked fine, but run the game first once before enabling ReShade.
I then tried using DX10/11 (which UE3 is meant to support) by renaming to dxgi.dll but didn't initially seem to work. dxgi.log here:
pastebin.com/TBEmv2Zk
then i tried reverting to d3d9 and that wouldn't launch at all.. crashed
so i rebooted my PC and it works fine again for some reason. Can switch between d3d9 and dxgi whenever
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- crosire
- Topic Author
You can't.jmp909 wrote: I'm not sure how to set the DOF not to affect the UI
(Well, you could achieve something via masking, see the ME thread for details)Please Log in or Create an account to join the conversation.
- jmp909
I've just updated my post regarding something else. seems switching from DX11 to DX9 then breaks DX9. I'm trying to find out why. I've deleted my settings folder C:\Users\J\Documents\my games\Rise Of The Triad but it's still broken. I don't know if this is something that happens with all UE3 stuff. I'll update if I can find a fix
J
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- crosire
- Topic Author
Please create a topic in the troubleshooting section if the problem persits, it's easier for me to keep track of thenjmp909 wrote: I've just updated my post regarding something else. seems switching from DX11 to DX9 then breaks DX9.
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- jmp909
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- jmp909
--
Binary Domain:
* d3d9 works but tendency to crash game when using ALT+TAB (toggle ReShade off before tabbing out of game)
* (Game is DirectX9 so dxgi.dll does not work)
* Does not auto-reload shaders when config files changed
(MasterEffect) Depth of Field works when AA turned off but stencil does not seem to properly work around objects.. I think this is DOF settings though.
(check outline around characters head and arms where DOF is not applied)
it is possible to change DOF settings to get rid of this
but might be an issue at more extreme settings
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- rolfba
Thanks alot for making this work, donated a small token the other day (6HD156799X003584Y)
/Rolf
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- Omnipotus
I've personally tested the following:
- Blackguards 2
- Cities: Skyline
- Daylight
- Dungeon of Endless
- Freedom Force vs The 3rd Reich
- Grey Goo
- Homeworld Remastered Collection
- Icewind Dale: Enhanced Edition
- Max: The Curse of Brotherhood
- Max Payne
- Max Payne 2: The Fall of Max Payne
- Oddworld: New 'n' Tasty
- Ori and the Blind Forest
- Quake
- Red Faction
- Red Faction II
- Silent Hill 3
- The Book of Unwritten Tales 2
- The Vanishing of Ethan Carter
- Tomb Raider I
- Tomb Raider: Anniversary
- Tomb Raider (2013)
- Unreal II: The Awakening
- Unreal Tournament: Game of the Year
- Unreal Tournament (2015)
- Wolfenstein: The New Order
- Zeno Clash
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- SunBroDave
For those that get nostalgic and wanna play a crappy game from their childhood, Sonic Adventure 2 works perfectly (incl depthbuffer access) under ReShade 0.16 and d3d9.dll
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