Compatibility list
- JPulowski
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There is already one available: steamcommunity.com/groups/SweetFXstrelokgunslinger wrote: Any chance you can start a reshade steam group so if people want to add each other they can easily?
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- tybalitea
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Drakensang (d3d9.dll) works with depthbuffer access, and i think the sequel River of Time too :
http://i.imgur.com/lgoxQd2.png?1
Divinity 2 DKS (d3d9.dll), HDR needs to be disabled in the game menu to have depthbuffer :
http://i.imgur.com/tYD9RsF.png?1
http://i.imgur.com/rScYWrj.png?1
Hitman : blood money (d3d9.dll) works with depthbuffer too (0.13.2)
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- NattyDread
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by using sfx only. I couldn't manage to get a greater depth than this.
Can someone with some coding skill take a look in master effect and see if something like this is doable there?
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- robgrab
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Call of Juarez: Bound in Blood - d3d9.dll
Chronicles of Riddick: Dark Athena - opengl32.dll
Condemned: Criminal Origins - d3d9.dll
Dead Space 3 - d3d9.dll
Psychonauts - d3d9.dll
Quake 4 - opengl32.dll
Resident Evil: Revelations - d3d9.dll
Saint's Row IV - dxgi.dll
System Shock 2 - d3d9.dll
TRON 2.0 - d3d9.dll
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- strelokgunslinger
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robgrab wrote: I retried all of these games using 0.14.0 and they work fine. All the previous issues remain though (i.e. System Shock 2: Depthbuffer is partly cleared when weapon is holstered.) Go ahead and update the list.
Call of Juarez: Bound in Blood
Chronicles of Riddick: Dark Athena
Condemned: Criminal Origins
Dead Space 3
Psychonauts
Quake 4
Resident Evil: Revelations
Saint's Row IV
System Shock 2
TRON 2.0
Try to add the hook for each game
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- turboscalpeur
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Limbo d3d9.dll || ReShade 0.14.0 + SweetFX 2.0 + MasterEffect ReBorn 1.0.340 || Success, DepthBuffer Access.
The Plan OPENGL32.dll || ReShade 0.14.0 + SweetFX 2.0 + MasterEffect ReBorn 1.0.340 || Success, DepthBuffer Access.
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- robgrab
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strelokgunslinger wrote: Try to add the hook for each game
Done. I updated my previous post.
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- FYKC
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E.Y.E. Divine Cybermancy works with ReShade 0.14.0 using d3d9.dll. Depth buffer effects don't work, though. You need to install ReShade into the /bin/ folder located within the games root folder.
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- SiriusHours
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- BillyAlt
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Reshade 0.14.0
Managed to get DX11 working. Need to make sure d3d9.dll is deleted. Depthbuffer is black and as far I can tell Reshade has absolutely no depthbuffer access in DX11 for this game. DX9 still only has partial depthbuffer access, as before.
Seems to crash on exit.
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- tybalitea
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The Age of Decadence (d3d9.dll) : works fine with Depthbuffer
Betrayer (d3d9.dll) : Works, but depthbuffer isn't recognized
Fable 3 (d3d9.dll) : Works, Depthbuffer flickers like a stroboscope
Neverwinter Nights (opengl32.dll) : Works, Depthbuffer same problem as nwn2 and the witcher
Vampire the Masquerade Bloodlines (d3d9.dll) : Works perfectly
here is a gallery with screenshots
imgur.com/a/T7myt
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- klotim
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Napoleon Total War Crashes randomly but depth buffer works without AA.
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- VoodaGod
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- FYKC
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- Omnipotus
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As always, big thanks to everyone helping out and sharing your findings, smootches!!

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- alfski
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"GOOD"
- OpenGL colors are fixed with latest NVIDIA drivers (tested with QUADRO K5000 and driver 347.25)
- OpenGL DepthMap is NOT flipped
- DirectX DepthMap IS flipped!
- DepthMap is not available to shaders until ALL the scene geometry is downloaded (which is a pity)
- OpenGL seems to "black out" until DepthMap is available. May be a MasterEffectReBorn.fx problem though.
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- Omnipotus
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- FYKC
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- tybalitea
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Y's Origin (d3d9.dll) works perfectly
Jade Empire (d3d9.dll) works perfectly
Bound by Flame (d3d9.dll) works perfectly
The Walking Dead season 2 (d3d9.dll): Disable the antialising in the game menu to have depthbuffer access
( it should be the same for all telltale games)
The Legend of Heroes : Trails in the sky (d3d8.dll) no depthbuffer
imgur.com/a/T7myt#19
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- TreppenBananenHutstaender
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