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- alien41
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Need For speed 3: Hot Porsuit - Perfect!!!! all features working!!!
but it needs some minor procedures to work:
1) Install the game using Need for Speed Modern Edition ;
2) Download and drop Dgvoodoo files in the game main folder for convert Glide calls to d3d11 (Copy glide's dlls inside 3dfx folder to main game directory);
3) Run the game in windows 7 compatibility. Quit Game;
4) after that, the game creates some keys that should be edited in the windows registry;
5) window key + r and type regedit. Look for HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Electronic Arts\Need For Speed III
6) set "Group" = "3Dfx" and "Thrash Driver" = "voodoo2". Make sure d3d device is "0" and hrdware Acceleration should already be set at "1"
DONE
***Sometimes the game crashes on load screen. So it is advisable to set the dgvoodoo to run in windowed mode.
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- Evolution0
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- Posts: 5
PPSSPP Emulator, opengl32.dll, crashes on start
Fallout 3, d3d9.dll, no depthbuffer access
Fallout: New Vegas, d3d9.dll, no depthbuffer access
As for Fallout: New Vegas I believe it somewhat works now but the depth buffer (with just the gun) is inverted? Its listed as perfect in the compat list but Its actually quite inconsistent. You either have to live with just the fps hands or have everything else but it won't update. (blur stays in the exact same position). The last screenshot is ideally the effect you would want (Without the shimmer) but it seems to not update.
Here are some interesting screenshots:
a.1339.cf/wyjoii.png
a.1339.cf/prjoti.png
Was messing with debug
a.1339.cf/pnbmbp.png
a.1339.cf/kdivwo.png (It seemed to stay in place)
a.1339.cf/zlsiiz.png (debug off, keeping camera still. Can see the edges around the tree)
I can't seem to get anything quite right.
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- alien41
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- Posts: 8
Driver (1999) - Perfect!!! All features Working. Use Dgvoodoo to convert glide to d3d11. Game use DXGI.
The Chronicles of Riddick: Escape from Butcher Bay - All features working but performance is very poor. I got only 28 fps (with reshade disabled I got 390+ fps). Game use Opengl32.dll.
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- Moonkey
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Would this warrant a change to good, instead of perfect?
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- crosire
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Space Engineers does not have depth buffer access for the DX11 version.The DX9 version seems to have depth buffer access: reshade.me/forum/search?query=Space%20Engineers&childforums=1.
Would this warrant a change to good, instead of perfect?
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- Moonkey
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Yes, I've been using this for now when using ReShade for DOF and such, but just wondering if the missing depth buffer access for the DX11 version would change that to good instead of perfect. I thought it was guaranteed to work since it said perfect, but I came to find out it was just for DX9, which performs worse than the DX11 version of the game for meSpace Engineers does not have depth buffer access for the DX11 version.The DX9 version seems to have depth buffer access: reshade.me/forum/search?query=Space%20Engineers&childforums=1.
Would this warrant a change to good, instead of perfect?

Edit: Unless I'm mistaken and that if at least one version is working perfectly, it just needs to be stated that the DX9 version only works, and be left at perfect?
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- crosire
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Yes, I've been using this for now when using ReShade for DOF and such, but just wondering if the missing depth buffer access for the DX11 version would change that to good instead of perfect. I thought it was guaranteed to work since it said perfect, but I came to find out it was just for DX9, which performs worse than the DX11 version of the game for meAh, I see. I'll add that notice =).
Edit: Unless I'm mistaken and that if at least one version is working perfectly, it just needs to be stated that the DX9 version only works, and be left at perfect?
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- LegoPepper
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- Posts: 11
Would it be possible to implement this work-around in reshade?
edit: i'm gonna go ahead and research to see what this actually does.
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- crosire
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edit: i'm gonna go ahead and research to see what this actually does.It stops the game from clearing the depth buffer (which is why it doesn't work, ReShade probably does grab the correct buffer, but the game clears it before presenting the image). But doing this on a general level is dangerous, it messes up rendering in other games, so ReShade doesn't do it.
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- LegoPepper
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ah okay,edit: i'm gonna go ahead and research to see what this actually does.I stops the game from clearing the depth buffer (which is why it doesn't work, ReShade probably does grab the correct buffer, but the game clears it before presenting the image). But doing this on a general level is dangerous, it messes up rendering in other games, so ReShade doesn't do it.
yeah I just noticed it screws up the dialogue and cutscenes. Thanks for clearing that up though
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- Kumbandit
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- Posts: 36
Reshade 0.19.2
The Chronicles of Riddick: Escape from Butcher Bay - All features working but performance is very poor. I got only 28 fps (with reshade disabled I got 390+ fps). Game use Opengl32.dll.
Try option 3 in the depth of field general settings, Matso's DoF is pretty demanding, hope it helps with FPS

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- Kumbandit
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- Posts: 36
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- luluco250
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Does this mean depth buffer-based effects will never work on games that clear the depth buffer? If so, damn I dream of injecting bokeh into Mass Effect.edit: i'm gonna go ahead and research to see what this actually does.It stops the game from clearing the depth buffer (which is why it doesn't work, ReShade probably does grab the correct buffer, but the game clears it before presenting the image). But doing this on a general level is dangerous, it messes up rendering in other games, so ReShade doesn't do it.
EDIT: Nvidia did somehow manage to implement SSAO into ME1, the same works with ME3 as well through Nvidia Inspector but not with ME2. What kind of sorcery did they do to make this possible?
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- crosire
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Nvidia did somehow manage to implement SSAO into ME1, the same works with ME3 as well through Nvidia Inspector but not with ME2. What kind of sorcery did they do to make this possible?Simple, they can do game specific adjustments to make things work. ReShade is generic and designed to be not game specific, so it can't.
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- luluco250
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Simple, they can do game specific adjustments to make things work. ReShade is generic and designed to be not game specific, so it can't.I see, I guess that's another incentive to make me learn how to modify games this way, which seems so hard.
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- JBeckman
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- ninjafada
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using 0.19.2 is ok
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- Kumbandit
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- Posts: 36
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- Kumbandit
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- Kumbandit
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Hook is 32-bit d3d9.dll
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