Compatibility list
- crosire
- Topic Author
The DX9 version seems to have depth buffer access: reshade.me/forum/search?query=Space%20Engineers&childforums=1 .Moonkey wrote: Space Engineers does not have depth buffer access for the DX11 version.
Would this warrant a change to good, instead of perfect?
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Yes, I've been using this for now when using ReShade for DOF and such, but just wondering if the missing depth buffer access for the DX11 version would change that to good instead of perfect. I thought it was guaranteed to work since it said perfect, but I came to find out it was just for DX9, which performs worse than the DX11 version of the game for mecrosire wrote:
The DX9 version seems to have depth buffer access: reshade.me/forum/search?query=Space%20Engineers&childforums=1 .Moonkey wrote: Space Engineers does not have depth buffer access for the DX11 version.
Would this warrant a change to good, instead of perfect?
Edit: Unless I'm mistaken and that if at least one version is working perfectly, it just needs to be stated that the DX9 version only works, and be left at perfect?
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- crosire
- Topic Author
Ah, I see. I'll add that notice .Moonkey wrote: Yes, I've been using this for now when using ReShade for DOF and such, but just wondering if the missing depth buffer access for the DX11 version would change that to good instead of perfect. I thought it was guaranteed to work since it said perfect, but I came to find out it was just for DX9, which performs worse than the DX11 version of the game for me
Edit: Unless I'm mistaken and that if at least one version is working perfectly, it just needs to be stated that the DX9 version only works, and be left at perfect?
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- LegoPepper
Would it be possible to implement this work-around in reshade?
edit: i'm gonna go ahead and research to see what this actually does.
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- crosire
- Topic Author
It stops the game from clearing the depth buffer (which is why it doesn't work, ReShade probably does grab the correct buffer, but the game clears it before presenting the image). But doing this on a general level is dangerous, it messes up rendering in other games, so ReShade doesn't do it.LegoPepper wrote: edit: i'm gonna go ahead and research to see what this actually does.
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- LegoPepper
ah okay,crosire wrote:
I stops the game from clearing the depth buffer (which is why it doesn't work, ReShade probably does grab the correct buffer, but the game clears it before presenting the image). But doing this on a general level is dangerous, it messes up rendering in other games, so ReShade doesn't do it.LegoPepper wrote: edit: i'm gonna go ahead and research to see what this actually does.
yeah I just noticed it screws up the dialogue and cutscenes. Thanks for clearing that up though
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- luluco250
Does this mean depth buffer-based effects will never work on games that clear the depth buffer? If so, damn I dream of injecting bokeh into Mass Effect.crosire wrote:
It stops the game from clearing the depth buffer (which is why it doesn't work, ReShade probably does grab the correct buffer, but the game clears it before presenting the image). But doing this on a general level is dangerous, it messes up rendering in other games, so ReShade doesn't do it.LegoPepper wrote: edit: i'm gonna go ahead and research to see what this actually does.
EDIT: Nvidia did somehow manage to implement SSAO into ME1, the same works with ME3 as well through Nvidia Inspector but not with ME2. What kind of sorcery did they do to make this possible?
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- crosire
- Topic Author
Simple, they can do game specific adjustments to make things work. ReShade is generic and designed to be not game specific, so it can't.luluco250 wrote: Nvidia did somehow manage to implement SSAO into ME1, the same works with ME3 as well through Nvidia Inspector but not with ME2. What kind of sorcery did they do to make this possible?
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- luluco250
I see, I guess that's another incentive to make me learn how to modify games this way, which seems so hard.crosire wrote: Simple, they can do game specific adjustments to make things work. ReShade is generic and designed to be not game specific, so it can't.
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- JBeckman
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- ninjafada
using 0.19.2 is ok
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- ReQuest
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- Ghanth
Greetings!papabrowman wrote: L.A noire has full depthbuffer access, all features work on it and they tend to be perfect!
please add it to compatibility section.
well, not working for me. The Dx9 Reshade's hook makes L.A Noire to crash at startup. I have nvidia Gfx 780 and drivers up to date with Reshade 0.19.2 files...
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- SilentPrayerCG
and Silent Hill Homecoming
The Room is glitching, some textures and text output rendered with offset (shifted in right and down)
Also no z-depth.
Silent Hill Homecoming work fine (if you managed start it, at all ), but also there is no z-depth output, only black with occasionally white lines.
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- Capostrophic
Poor example, I know.
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(DOF and RBM enabled!)
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- Ghanth
Bug fix workaround - HOW TO :
- open Steam and make sure your steam's overlay is unchecked in your options dialog
- delete the file SteamOverlayRenderer.dll (located in your Steam root folder) while the steam client is opened
- launch game with ReShade
cheers
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- SilentPrayerCG
Game list said - perfect
But it isn't. Z-Depth render properly only sometimes. In some locations game give white image in Z-Depth. Sometimes White Z-Depth appear depend from camera. It is very glitchy. Also FPS hands and body render out of z-buffer, and they always black and dont blend with rest of surfaces and object, i think because FPS body and arms render over main frame.
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The effects work in the main menu, and in the 'lobby'. Of course, no depth buffer since it is a 2D game
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- Steiner
I have encountered some games with a working depth buffer, but some shaders like Ambient Occlusion or DOF still look bugged.
Anyway, here are some games that I tested with Reshade 1.0:
Anno 1404: works perfectly with d3d9.dll
Men of War: works with d3d9.dll, Depth Buffer is recognized but the Ambient Occlusion Shader does not work correctly, no matter how I configure it.
Alien Swarm: Works, d3d9.dll, no depth buffer, all reshade files have to be installed into \bin
Colin McRae: Dirt: d3d9.dll, works perfectly
Age of Empires II: HD Edition: d3d9.dll, works perfectly
The Secret of Monkey Island: Special Edition: d3d9.dll, works perfectly
Two Worlds: d3d9.dll, works perfectly
War for the Overworld: opengl32.dll,works but depth buffer is flipped upside-down. Anyelse ever had this issue?
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